sr = 44100 ksmps = 10 nchnls = 2 0dbfs = 1 giSine ftgen 0, 0, 8192, 10, 2 instr 1 ; setup: iamp = p4 * 0.3 ifreq = cpspch(p5) idetune = 0.7 index = 3 ; envelopes: kindexenv linseg index, 0.05, (index*05), (p3-0.05), 0 kampenv linseg 0, 0.01, iamp, (p3-0.01), 0 ; tone generators: aout foscil kampenv, ifreq-idetune, 1, 1, kindexenv, giSine aout2 foscil kampenv, ifreq+idetune, 1, 1, kindexenv, giSine ; output: outs aout, aout2 endin ; set tempo: t 0 120 i1 00.00 0.5 0.7 9.04 i1 00.50 0.5 0.5 9.02 i1 01.00 0.5 0.6 9.04 i1 01.50 0.5 0.4 9.02 i1 02.00 1.0 0.7 9.04 i1 03.00 1.0 0.5 9.02 i1 04.00 0.3 0.7 9.00 i1 04.33 0.3 0.5 9.02 i1 04.67 0.3 0.4 8.11 i1 05.00 0.3 0.6 9.00 i1 05.33 0.3 0.5 9.02 i1 05.67 0.3 0.4 8.11 i1 06.00 1.0 0.5 9.00 i1 07.00 1.0 0.6 9.02 i1 08.00 0.7 0.6 9.04 i1 08.67 0.7 0.5 9.05 i1 09.33 0.7 0.3 9.03 i1 10.00 0.7 0.6 9.04 i1 10.67 0.7 0.5 9.05 i1 11.33 1.7 0.7 9.04 i1 00 2.0 0.3 7.00 i1 00 2.0 0.3 7.07 i1 02 2.0 0.3 7.05 i1 02 2.0 0.3 7.09 i1 04 2.0 0.3 7.04 i1 04 2.0 0.3 7.07 i1 06 2.0 0.3 7.05 i1 06 2.0 0.3 7.09 i1 08 2.0 0.3 7.02 i1 08 2.0 0.3 7.05 i1 08 2.0 0.3 7.09 i1 10 1.3 0.3 7.07 i1 10 1.3 0.3 7.11 i1 11.33 1.7 0.3 7.00 i1 11.33 1.7 0.3 7.07
Capturing, storing, processing, and retrieving audio in analog and digital domains for visual media and information systems. Recording, editing, processing, and mixing sound for 2-D and 3-D artifacts. In-class tutorials and techniques taught will include the creation of numerous sound based projects for use with visual media and data for information systems. Students will learn to record, edit, process and mix sound for a variety of 2D media, 3D animation and video games.
Thursday, February 27, 2014
Csound Tutorials
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