Capturing, storing, processing, and retrieving audio in analog and digital domains for visual media and information systems. Recording, editing, processing, and mixing sound for 2-D and 3-D artifacts. In-class tutorials and techniques taught will include the creation of numerous sound based projects for use with visual media and data for information systems. Students will learn to record, edit, process and mix sound for a variety of 2D media, 3D animation and video games.
Wednesday, January 15, 2014
My Sound Environments and CSound Blog
These are my two sound environments. From their titles you can assume what they're supposed to be.
The first is a Sci Fi soundscape with a popping sound that doesn't match the tempo of the rest of the piece making it very disorienting.
The second is something that has a very scary feeling to it but also has a simple beat and melody that makes it seem like a retro game is being played.
Csound is a programming language meant for sound engineering. It is written in C, which is a computer programming language. It was originally made by Barry Vercoe at MIT. He modeled the program after a system that he created in the past called Music 11. Music 11 was actually inspired by Max Matthews work at Bell Labs. We know of Max Matthews because he was the one who had the computer sing "Bicycle Built for Two" in 1961. Csound is used to make models of synthesizers and other audio processors. The latest version update was released in July 2013 as Csound 6. There is even a series of 16 Csound tutorials on Youtube linked below.
http://www.youtube.com/watch?v=KxyBTr0eamQ
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