Capturing, storing, processing, and retrieving audio in analog and digital domains for visual media and information systems. Recording, editing, processing, and mixing sound for 2-D and 3-D artifacts. In-class tutorials and techniques taught will include the creation of numerous sound based projects for use with visual media and data for information systems. Students will learn to record, edit, process and mix sound for a variety of 2D media, 3D animation and video games.
Thursday, September 6, 2012
17/16
Wednesday, September 5, 2012
Thoughts on the Dreamer that Remains
Joes 17 note harmonic series in txt form
#X obj 86 242 sig~;
#X floatatom 33 145 0 0 0 0 - - -;
#X obj 176 37 cnv 15 400 400 empty empty Select_a_Note_below 10 12
0 14 -261682 -86277 0;
#X floatatom 370 236 5 0 0 0 - - -;
#X obj 359 384 sig~;
#X msg 305 373 64;
#X msg 261 340 128;
#X msg 228 303 192;
#X msg 215 254 256;
#X msg 214 200 320;
#X msg 235 145 384;
#X msg 274 106 448;
#X msg 322 85 512;
#X msg 375 78 576;
#X msg 427 94 640;
#X msg 464 123 704;
#X msg 491 164 768;
#X msg 502 210 832;
#X msg 500 258 896;
#X msg 477 306 960;
#X obj 32 536 cnv 15 300 60 empty empty Stereo 20 12 0 14 -66577 -262144
0;
#X obj 156 553 dac~;
#X obj -6 37 cnv 15 160 45 empty empty This_sends_the_root 10 12 0
12 -261234 -66577 0;
#X obj 9 62 tgl 15 0 empty empty click_here_to_send 17 7 0 10 -262144
-1 -1 64 64;
#X obj 346 446 cnv 15 200 150 empty empty TURN_ME_ON_HERE 20 12 0 14
-233017 -66577 0;
#X text 441 504 <-Click to start;
#X text 434 552 <-Click to stop;
#X msg 356 485 \; pd dsp 1 \;;
#X msg 357 544 \; pd dsp 0;
#X msg 443 348 1024;
#X msg 403 380 1088;
#X obj 24 340 osc~ 512;
#X obj 235 469 osc~ 512;
#X text 151 9 17 Notes of a Harmonic Series by Joe Nicholson;
#X connect 0 0 31 0;
#X connect 1 0 0 0;
#X connect 3 0 4 0;
#X connect 4 0 32 0;
#X connect 5 0 3 0;
#X connect 6 0 3 0;
#X connect 7 0 3 0;
#X connect 8 0 3 0;
#X connect 9 0 3 0;
#X connect 10 0 3 0;
#X connect 11 0 3 0;
#X connect 12 0 3 0;
#X connect 13 0 3 0;
#X connect 14 0 3 0;
#X connect 15 0 3 0;
#X connect 16 0 3 0;
#X connect 17 0 3 0;
#X connect 18 0 3 0;
#X connect 19 0 3 0;
#X connect 23 0 1 0;
#X connect 29 0 3 0;
#X connect 30 0 3 0;
#X connect 31 0 21 0;
#X connect 32 0 21 1;
Tuesday, September 4, 2012
Additive Synthesis: Harmonic Series
The additive series of frequencies (i.e., the series that results from simply adding the same Hertz value repeatedly), which results in a string of intervals of decreasing size, is called the harmonic series:
You can also derive the series by repeating an experiment devised by Pythagoras (ca. 570-510 BCE) in which a string is divided into various proportions:
The ratios describe the length of the two parts of the string in relation to each other.
When a string is bowed, it doesn't just vibrate as a whole, but also in every whole number proportion:
All of these partial vibrations (called 'partials' or 'harmonics') result in sound as well, so every sound made on a string is in fact already a chord!
The special thing about this chord is that all of its pitches melt together, at least when their relative volumes decrease as the pitches get higher. Every natural sound has overtones. Due to characteristics inherent to the human ear, we hear all of these pitches as just one tone.
In contrast, the upper partials themselves (i.e., the partials above the fundamental) do not have any overtones. An isolated sound without overtones does not exist in nature, but such a thing can be created using electronic means. These are called sine tones, a name that stems from the shape of their waveform:
Physicist Jean Baptiste Joseph Fourier (1768-1830) discovered that every periodic sound can be represented using only sine tones (of different frequency, amplitude, and phase), the sum of which is then identical with the original. Such an analysis and the corresponding mathematical process is called a Fourier analysis and Fourier transformation.
Using this principle, it is possible to create every periodic sound by layering many sine tones, a process called "additive synthesis".
In Pd, as already mentioned, "osc~" can be used to generate a sine tone. Sine tones are a very characteristic sound of electronic music, as they are produced and can only be produced using electronic means.
Using a number of "osc~" objects, whose frequencies form an additive series, you can create a chord based on the overtone series:
Typically, amplitudes become smaller as the frequencies get larger in order for the chord to blend better (though for some instruments, it is characteristic for certain partials to be louder than those on either side of them, e.g., the clarinet). The arrangement and relative volumes of overtones determine a sound's color. You can also speak of its spectrum.
The fact that our ears blend the overtones together becomes clear when you change the fundamental frequency:
Even if you leave out the lower partials, you hear the fundamental frequency as the fundamental when you change it:
Our brain calculates the fundamental based on the remaining spectrum. This non-existent tone is called a residual tone.
patches/3-2-2-1-random-color.pd
For the sake of space, this example has been limited to just the first seven partials:
Let's look at the difference between natural and equal-tempered intervals (first enter the fundamental frequency!):
patches/3-2-2-3-natural-tempered.pd
Showing the difference between natural and equal-tempered tuning in cents (hundredths of a half-step):
One of the pioneering pieces in the history of electronic music is 'Studie II' by Karlheinz Stockhausen, written in 1954. This work uses only sine tones and mixtures thereof in non-tempered intervals. The author strongly recommends you analyze this piece!