Capturing, storing, processing, and retrieving audio in analog and digital domains for visual media and information systems. Recording, editing, processing, and mixing sound for 2-D and 3-D artifacts. In-class tutorials and techniques taught will include the creation of numerous sound based projects for use with visual media and data for information systems. Students will learn to record, edit, process and mix sound for a variety of 2D media, 3D animation and video games.
Wednesday, February 6, 2013
Generative Audio
Brian Eno coined the term generative audio to refer to music that is produced by a system, and is constantly changing. While it would seem that music produced by a computer would sound cold and machine-like, there are a variety of techniques that can be used to produced aurally-pleasing music. A technique that http://tones.wolfram.com/generate/ uses is called cellular automata. It is a simple algorithm which can be used to create wildly complex and unique patterns. Once these patterns are generated, musical knowledge can be applied to songs which could easily be mistaken for a human-produced song.
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