Granular synthesis is a sound synthesis method that breaks a sample into tiny snippets of sound that can each be manipulated individually, and which are then combined to form the final output. The process involves slicing up a sound into sections between .01 and .001 seconds in duration, where each slice is called a grain, and these are combined to form a graintable. Reverberation is an effect where a sound persists in a particular space after the original sound is produced. When a sound ends, the effect has the reverb persist for an amount of time determined by effect parameters.
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