Thursday, March 17, 2011

Final Project Possibilities

So here are the basic notes I took on all of the final project:

The surround sound project:  Record sounds (in whatever way you decide), make a software assessment, make sounds with a software of your choosing (you can use PD, Supercollider, Reason, Nuendo, Cecilia, or anything else… just so they’re mono sounds), need at least 10 different sounds.  Save all of those sounds in their raw form on the USB you were given.  You can also get 3-5 sounds from an online repository (freesound, ubuweb, the back door google trick), mix it in pro tools into 5.1, spit it out to right, left, center, right stereo, left stereo and LFE.  Six different sound files.  You will encode it to AC3, and then you will burn it to DVD.  Then you will present that work at finals.  If you would like, as a portion of this, you can take 3-5 minutes of a film or video you’ve made, or animation you’ve created or like, or some old silent film… pick from the public domain, a silent film, etc.  (Look up the Dhali film with the eye squirting and the razor blade).  Present it… Pro tools will accept .mov files.  Need 10-15 different tracks in a surround sound environment, put it on a dvd, pop it in, see it in the Rev in surround sound etc.



Synthesizer project:  A historical conceptuality.  You can make three 5-minute pieces with sequential circuits pro 1, or spend time using the TX81Z modules.  Make 3-5 minute patches.  Export fade-ins, fade-outs, etc. with pro tools, save the patches in the proper format so Pat can dial them in and play them.  Record them into Audition, transfer them to pro tools and mix them down.  Present the patches.  Maybe have some fun with it and put them in surround sound.  Need to be at least five layers of sound (five mono tracks, drones, sequences, filters, etc.)

Theater Project:  read script, meet with director, make a cue sheet and tech it so that… say they want crickets… you find cricket sounds if they want them.  Find them, download them, record them if you have to.  Sonify the play.  Make all of the cues, design the sounds, use Ableton, Pro tools, SFX (cueing unit, cool software).  Go through the script with a highlighter, get a budget and have them order stuff.  Record sounds (like chamber music), get all the sound effects, know how to position them… SFX us a cueing unit that is like Ableton, but dumbed down for theater people

Audio Tech Show:  you are required to be there for one of the shows.  You need to stream audio, do live mixing, wireless mics, document the show, make a dvd of the show, learn how to mix live (pro tools 8), learn how to bus, mix and send out a stream (stream going to the HD, the house and the internet.  There is a talkback afterward.  The only way to learn how to do it is to do it.  There are two more shows on Friday, one at 7:30 and one at 10:30, so if you want to do this as your project, you’ll be there  for the whole thing.  Thursday, Pat will be there to make sure there’s documentation to pro tools, to the internet, etc., make sure it works, then Friday is the test

If you want to do an acoustic ecology project, you need to make at least 25 sounds of your environment.  They get trimmed, edited, geotagged, uploaded, and then there has to be something written about it, like a blog related to it or something, maybe a map so that if you highlight over it you can fuse it with google earth or google maps, but design audio for digital map, meaning geotag it.  Where exactly are you?  Go somewhere and geotag.  Document it on a blog, bring in all of your files, your blog, the 4-page software analysis, all of the sounds developed with it, then the 2-page post-mortem, etc.



No comments: