I recorded myself saying "Sally sells sea shells down by the sea shore" and convolved (convoluted?) with a few sample impulse files. I was very dissatisfied with most of them - the samples I tried sounded like they were in either one category or the other: echo-y or limited frequency as from a radio. I have samples of both here.
Factory Hall
Sea-shells-con-factory-hall by mcindafizzy
Large Hall
Sea-shells-con-large-hall by mcindafizzy
Medium Cave
Sea-shells-con-medium-cave by mcindafizzy
Radio
Sea-shells-con-radio by mcindafizzy
Walkman
Sea-shells-walkman by mcindafizzy
Capturing, storing, processing, and retrieving audio in analog and digital domains for visual media and information systems. Recording, editing, processing, and mixing sound for 2-D and 3-D artifacts. In-class tutorials and techniques taught will include the creation of numerous sound based projects for use with visual media and data for information systems. Students will learn to record, edit, process and mix sound for a variety of 2D media, 3D animation and video games.
Showing posts with label impulses. Show all posts
Showing posts with label impulses. Show all posts
Wednesday, February 16, 2011
Monday, February 14, 2011
Cecilia's Convolve Module and Vocoder Clips
These are my clips for the convolve assignment. For the first one I used a "trig room" impulse and the second one a "cathedral" impulse. Here's a website I found with cool impulses in case you are having trouble finding them online.
TrigRoomConvolution by lobochristian
CathedralConvolution by lobochristian
Also, here's my Vocoder clips. For the first one I used a drum loop and a synth sound. The second one is a bell and water splash sounds.
Vocoder1 by lobochristian
Vocoder2 by lobochristian
TrigRoomConvolution by lobochristian
CathedralConvolution by lobochristian
Also, here's my Vocoder clips. For the first one I used a drum loop and a synth sound. The second one is a bell and water splash sounds.
Vocoder1 by lobochristian
Vocoder2 by lobochristian
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